Tuesday, 28 February 2012

Cinematics Studies

Been meaning to study some of the beatiful CG game trailers there are out there for a while now. Since their purpose is to tell a story, sell an IP and make your jaw drop all in a minute or two then surely there's lessons to be learned from them? Compositions, colour pallettes, lighting set-ups, material representation.. so much juice to get out of these things. Here's a start...

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