Thursday, 14 November 2013

RYSE - Path of Vengeance

Here's some early key-frame paintings done for twofifteenmccann's "Path of Vengeance" TV spot for Microsoft / Crytek's RYSE. See the video here:

Thanks to 215 for doing an excellent job and for letting me post these!

Wednesday, 6 November 2013

More Mini Master-Copies

Here's some more mini master copies. After Schasteen, Schmid and Corot. Really just trying to work on my colours and value massing.

Monday, 4 November 2013


Couple of Hellfire pics that are now released

Menoth Titan

I did this and one other smaller image an age and a half ago for Privateer Press' Iron Kingdoms rule book which has just been published. They were nice enough to send me a copy.

Landscape Colour Copies

Some mini-colour copies after James Reynolds and Edgar Payne

Thursday, 19 September 2013

(Mostly) Old Commissions

Sunday, 11 August 2013


Some mini colour studies from various photos, films and games.

Aliens: Colonial Marines

These are a couple of years old now but thought I might aswell post them.

©Sega, 20th Century Fox, Timegate, Gearbox.

Thursday, 9 May 2013

GoT Mini-Colours

Some more teeny-tiny colour studies from Game of Thrones

Tuesday, 30 April 2013


Saturday, 13 April 2013


Another greyscale sketch before bed

Friday, 5 April 2013

Monsters and stuff

Here's a couple of grayscale environment sketches, one for composition practice, one for materials.

And some monster sketches..

And a random doodle while on skype with a client..

Friday, 15 March 2013

Tomb Raider: Reborn

Entry for the Tomb Raider: Reborn contest.

I had set aside 5 days or so to work on this but because of some last minute work I ended up only getting 1 day, excluding the thumbnails. I wish I'd had more time but was fun all the same.

Friday, 8 March 2013

The Powerful: NYC - Genia

Card illustration I did last year for "The Powerful: NYC". This was a bit of a rush job but really fun.

Monday, 4 March 2013

Thrifty Shades of Gray

Gone all grayscale tonight! Lighting study from a film still and some roughs..

Monday, 25 February 2013


So I have an Instagram now. Will probably post more sketchy rough stuff on here..

Wednesday, 20 February 2013

Hot WoWter Bottles *groan*

So my missus has been saying how she wants to make hot water bottle covers, mostly flowery stuff, and she was saying how geek-types wouldn't be interested in them. So I did a few mock ups of some they might like. She wasn't convinced..

Tuesday, 12 February 2013

Aliens: Colonial Marines

EDIT: Had to take the images down for now - Sorry! Permissions were given, but not by the right people apparently. Might get to post them again at some point..

I had the pleasure of working on Aliens: Colonial Marines for about 6 months back in 2011. I've been a big fan of Aliens since I was only a few years old so it was really exciting to be given the opportunity to work on this. It's a shame that the game's getting such bad reviews. I've not played it yet since Amazon have screwed up on the "release day delivery" option once again (If anyone knows somewhere that can ship games on time in the UK I'd be very grateful!).

These are well over a year old now so I feel they're not up to much visually, but it's good to be able to show them all the same. Thanks to the team at Timegate/Gearbox for letting me get involved.

This one was released by SEGA on their flickr so linked directly... flickr:

Wednesday, 6 February 2013

Environment Experiment

Here's a very quick (~1.5 hour) experiment - horrible unplanned mess with some photo bashing. Trying out some new brushes I made and playing about with some different approaches to environment workflow.

Tuesday, 15 January 2013

CG Study with some learning notes

Another quick CG study, this time from the new Cyberpunk 2077 Trailer (have a look if you haven't already - ) This study was mostly focused on colours and the subtle changes in colour/value. It's amazing how little change is needed to turn a form in something like this. My own paintings are usually far too heavy handed in this area and that needs to change.

I'm also trying to force myself to ZTFO (zoom the f*** out!) as much as possible. This study looks pretty awful zoomed in since it's still very rough, but it seems to read pretty well from a distance I feel. My usual problem is trying to "render" things rather than paint the impression of how they actually look, from the correct distance. This usually involves zooming in, rendering, being happy with it, realising I forgot to zoom out at all, and then seeing it for the mess that it is once I do finally ZTFO. Lesson.. ZTFO! and do so often.

It also hammered home the point that the saturation of the warms is very restricted since the ambient light is cool. Even the most saturated scattering in the skin is still pretty low saturation. Another mistake I tend to make.

A pretty massive revelation to me fairly recently was to simplify planes far more before any sort of blending happens. I wasn't doing this anywhere near enough and it makes a huge difference. This, along with the zooming, is very high on my list of stuff to hammer home at the minute.

Another thing made obvious to me was that my hard edges are too hard. Looking through high end CG caps, even static shots, there are very, very few edges (if any) which are as hard as a hard round brush.

Lastly, to add a little texture I used a very low exposure textured dodge brush is some areas of the skin. This was to add a little bit of texture and also to quickly add some slight variation in saturation. I feel it works really well when zoomed out, although it seems pretty dirty close up. Maybe just a case of being less sloppy or tightening things up a little more?

I know studying from life is important but in my experience studying CG is also extremely useful. It's cinematic and readable in ways that life is very rarely close to, and the lighting is controlled and simplified where the real world can often be ambiguous and over-complicated for the sake of learning. I hope this has been useful to someone.